About Zombie Shooter

Zombie Shooter is a free top-down zombie survival shooter that runs directly in your web browser on desktop computers, tablets and phones. There is nothing to download and no account is required to play. The outbreak begins in overrun city streets and spreads to a frozen research outpost, an overgrown jungle and a rusted industrial zone, before the story reveals who is really behind the infection and ends aboard an alien mothership.

Survival comes down to movement and aim. You move with WASD or the arrow keys and aim by hand with the mouse, or on phones point the move stick where you want to shoot and press the big Shoot button; Player 1 never gets auto-aim, so every hit is your own. You can keep running while you fire, swap between a primary and a secondary weapon, reload behind cover, throw tactical utilities and use your survivor's active ability. Missions ask you to clear zones, escort survivors, hold out against timed waves, protect generators, defend a moving truck and defeat bosses such as the Hive Mother and the Overseer. A friend can join on the same keyboard in local co-op, up to three players can team up online, and squads of up to six meet in Team Deathmatch and Search & Defuse from the Multiplayer Hub at zshooter.com/multiplayer.

The game is built with TypeScript and HTML5 Canvas, bundled with Vite and served as a static web app. Sound effects and music are generated live with the Web Audio API. Progress is saved in your browser, and an optional free account (Firebase Authentication and Cloud Firestore) syncs your save to the cloud and powers online rooms. Online matches are host-authoritative: the host simulates the match and sends snapshots over WebRTC, falling back to a Firestore relay when a direct connection is not possible.

Game Modes & Boss Mechanics

Endless Horde

Endless Horde is a wave survival mode where you play as SWAT, Assassin, Technician or Marksman. Waves grow larger and faster, and every few waves you draft a perk and can overclock your primary weapon. A supply crate lands each wave with a ten-second power-up: Infinite Ammo, Double Damage or Shield. Every fifth wave is a weather event: a Power Blackout where only your flashlight beam lights the arena, a Blood Moon, or a Toxic Fog that shrinks your view. Mini-bosses arrive on a timer: the Butcher dashes at you, the Venom Spitter leaves acid pools, the Shockwave Titan slams the ground to knock you back and slow you, the Necromancer raises runners, the Shadow Stalker turns invisible and reappears beside you, and the Infernal Juggernaut shrugs off damage while pulsing rings of fire. After ten minutes, stronger elite versions return. Screamers speed up nearby zombies and summon a few runners, and Riot Shield zombies block bullets from the front, so you have to flank them. Your best run goes on the global leaderboard.

Riot Fighter: Stage Run

Riot Fighter is a side-scrolling brawler through six sectors as Reaper, Ghost, Warden or Shambler, each with a light attack, a heavy attack and two abilities such as Soul Scythe, Cloak, Fortify or Toxic Spew. Midway, the Cryo Stalker charges across the arena and fires freezing shards that slow you; keep moving sideways and punish it after a dash. At the end, the Canopy Leviathan anchors the stage and sprays spores while minions pour in, so clear the adds before committing to the boss. Faster clears earn a bigger time bonus. The mode can be played solo or online in co-op.

Infiltration Operations

Infiltration Operations is an online co-op mission for up to three players across three connected rounds: hack supply crates in the City Streets, clear fifty infected in the Alley Corridors, then hold the helipad on the Extraction Roof until the evac timer runs out. Teammates who go down can be revived by holding the interact key beside them within ten seconds.

PvP Duel: The Pit, Overgrown Courtyard and Abandoned Outpost

PvP Duel is a one-on-one match in The Pit, a symmetric arena with cover on both sides. Both players bring their equipped loadout, and bullets, Pipe Bombs and Molotovs hurt the opponent. Gun damage against players is scaled down so nothing kills in one shot. The first player to five eliminations wins. Every sixty seconds a power weapon drops on the centre pad: the Flame Sniper sets its target on fire, and the Grenade Launcher fires explosive rounds. After an elimination you see a short killcam from your opponent's side, then respawn at your start point. A third player can join the room to spectate.

Before each duel both players vote between two of the three maps. The Pit is the classic balanced arena; Overgrown Courtyard is full of bushes for stealth play; Abandoned Outpost has long corridors, open sniper lanes and security camera terminals. Duels use equalized PvP weapon classes picked in the lobby so campaign upgrades give no edge: the Shotgun fires six pellets that hit hard up close but fall off quickly, the SMG fires very fast with low damage and a small magazine, the Sniper hits for 90 with a slow bolt action and a scoped crosshair, and the Assault Rifle sits in the middle with moderate damage and accurate mid-range fire. Opponents never appear on your minimap. Standing in a bush hides you unless your opponent gets close or you fire, and holding Use on a camera terminal for two seconds reveals the opponent's position and vision cone on your screen and minimap for ten seconds.

Multiplayer Hub: Team Deathmatch and Search & Defuse

Every online mode lives on the Multiplayer Hub at zshooter.com/multiplayer, with Random Match and private rooms for each. Team Deathmatch is a 2v2 battle on two arena maps, Quarantine Crossroads and Rooftop Ruins, where barricades in the middle open and shut every thirty seconds and infected roam the field, attacking both squads. The first team to 25 kills, or the team ahead after seven minutes, wins. Search & Defuse is played 2v2, or 3v3 with five or six players, on Bio-Lab Sector or Cold Storage: the attackers plant a Bio-Bomb at site A or B and the defenders must stop them or hold Use for five seconds to defuse it before its 35-second fuse runs out. You get one life per round, the sides swap after three rounds, and the first team to four rounds wins. Both team modes use the equalized PvP weapon classes, and empty seats are filled by bots so a match can always start.

Arcade cabinets

The Arcade Hub also includes Rot Fighter (one-on-one versus fights with a CPU ladder or a local friend), the Endless Highway Gauntlet (defend a truck bed and weld the engine back together), and the retro shooters Crimson Highway and Void Blast.

Weapons, Perks & Tactics

Primary and secondary firearms include the Rusty Pistol, Old Rifle, Viper SMG, Hellfire Shotgun, Titan Sniper and M9 Sidearm, plus chapter weapons such as the Blizzard Rifle, Thermal Railgun, Cryo Grenade Launcher, Venom Spitter SMG and Scrap Autocannon, and melee options like the Combat Machete, Stun Baton, Jungle Machete and Rebar Cleaver. Weapons level up with kills to unlock attachments (Extended Mag, Laser Sight and Red Dot) and can be fitted with a talent: Ricochet, Explosive Rounds, Overclocked Magazine or Vampiric Rounds. Bullet tracers and gun camos change how your shots look.

During campaign missions, perk drafts offer three cards to pick from, such as Vampiric Heal, Ricochet Bullets and Incendiary Ammo, which last for the rest of the run. The persistent Skill Tree adds offensive upgrades (reload speed, critical damage, armour piercing), defensive upgrades (max health, Second Wind, damage reduction) and tactical upgrades (shorter utility cooldown, longer supply buffs, extra Scrap).

Your tactical utility is thrown with X. The Pipe Bomb beeps and pulls nearby zombies towards it before exploding, which makes it ideal for escaping a crowd or setting up a choke point. The Molotov Cocktail leaves a burning patch that damages anything standing in it, perfect for doorways and corridors. Cooldowns are 30 seconds in short missions and 45 seconds in boss and endless modes.

Loadout strategy: carry one weapon for close range and one for long range and swap between them; deal with Spitters and Exploders first; reload while retreating, never in the middle of a group; save your ability and utility for bosses and emergencies; and use Yellow crates and supply drops to plan your route.

Version History & Patch Notes